Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
9
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
14
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
12 gamesFarmingStart here
CS / min
4.9 vs 7.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
211 vs 414 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
334 vs 418 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Time spent dead
8% vs 11%
80 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 64% of games, the other half 38%.
Deaths / min
0.16 vs 0.22
79 of 100 against Teemo players, and it matters: the better half of Teemo top laners wins 67% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 63 of 100, built on 9% time spent dead and 0.20 deaths a minute. Farming trails at 10, with 314 gold a minute.
Among top laners
Teemo top laners with above-median CS a minute win 58% of games; below it, 44%.
Teemo top laners with above-median objective damage a minute win 74% of games; below it, 28%.
Teemo top laners with above-median gold a minute win 69% of games; below it, 33%.