Playstyle
14 games
Playstyle radar
14 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
51
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
14 gamesDamageStart here
Damage / min
337 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
7% vs 9%
76 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 69 of 100, built on 7% time spent dead and 0.20 deaths a minute. Aggression trails at 32, with 0.08 kills a minute.
Among supports
supports with above-median damage a minute win 54% of games; below it, 46%.