Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.2 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
637 vs 816 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 55 of 100, built on 11% time spent dead and 0.22 deaths a minute. Vision trails at 12, with 0.8 wards cleared a game.
Among top laners
Silver top laners with above-median CS a minute win 57% of games; below it, 42%.
Silver top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Silver top laners with above-median damage a minute win 58% of games; below it, 40%.