Playstyle
17 games
Playstyle radar
17 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
27
of 100
Damage
Damage per minute and share of the duo's damage
52
of 100
Frontline
Damage soaked and mitigated for the duo
60
of 100
Utility
Healing and shielding for the duo
19
of 100
Control
Crowd control uptime and immobilizations
69
of 100
Mechanics
Skillshots landed and dodged
69
of 100
What to work on
17 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
6 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
6 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Immobilizations / game
52.8 vs 33.6
77 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Skillshots hit / min
1.3 vs 0.7
78 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 69 of 100, built on 52.8 immobilizations a game and 2.5 CC seconds a minute. Utility trails at 19, with 6 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.