Playstyle radar
10 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
10 gamesFarmingStart here
CS / min
7.2 vs 7.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.2 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kill participation
43% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Kills / min
0.33 vs 0.27
75 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
CS at 10 min
69.7 vs 66.2
72 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 58% of games, the other half 47%.
Control wards / game
2.0 vs 0.4
84 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 57% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, vision leads at 70 of 100, built on 2.4 control wards a game and 0.91 vision score a minute. Farming trails at 33, with 7.2 CS a minute.
Among bot laners
Master+ bot laners with above-median CS a minute win 62% of games; below it, 42%.
Master+ bot laners with above-median solo kills a game win 59% of games; below it, 47%.
Master+ bot laners with above-median kill participation win 56% of games; below it, 49%.