Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
55.8 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 42 of 100, built on 696 damage a minute and 19% team damage share. Objectives trails at 23, with 305 objective damage a minute.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.