Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
17 gamesObjectivesStart here
Objective damage / min
571 vs 937 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
0.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.60 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
CS / min
7.4 vs 6.8
70 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among junglers: survivability peaks at 44 while objectives sits at 36, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.