Playstyle
32 games
Playstyle radar
32 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
80
of 100
Damage
Damage per minute and share of the duo's damage
68
of 100
Frontline
Damage soaked and mitigated for the duo
33
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
23
of 100
Mechanics
Skillshots landed and dodged
48
of 100
What to work on
32 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1926 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
17.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Top-2 rate
56% vs 33%
84 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
2.9 vs 3.5
78 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 80 of 100, built on 56% top-2 rate and 2.9 average placement. Control trails at 23, with 17.6 immobilizations a game.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 2201, in your losses 1401 · 21W 11L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 18.7, in your losses 15.6 · 21W 11L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.7, in your losses 1.3 · 21W 11L