Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.7 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Gold / min
346 vs 312
82 of 100 against supports, and it matters: the better half of Emerald supports wins 68% of games, the other half 30%.
Kills / min
0.16 vs 0.08
90 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
554 vs 371
77 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 45 of 100, built on 2.1 control wards a game and 1.47 vision score a minute. Objectives trails at 21, with 0.7 epic monsters a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.