Playstyle
12 games
Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
54
of 100
Utility
Healing, shielding and lockdown for allies
73
of 100
Mechanics
Skillshots landed and dodged, casting tempo
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
12 gamesDamageStart here
Damage / min
1285 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.42 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.33 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Heals + shields / min
157 vs 31
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
157 vs 31
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 73 of 100, built on 157 heals + shields a minute and 157 ally heal + shield a minute. Damage trails at 22, with 15% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.