Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season154 games
What to work on
60 gamesFarmingStart here
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.62 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 59 of 100, built on 492 objective damage a minute and 11.3 turret plates a game. Vision trails at 12, with 0.0 control wards a game.
Among top laners
Jax top laners with above-median CS a minute win 58% of games; below it, 42%.
This season, in your wins 7.2, in your losses 6.1 · 79W 75L
Jax top laners with above-median control wards a game win 55% of games; below it, 47%.
This season, in your wins 0.0, in your losses 0.0 · 79W 75L
Jax top laners with above-median vision score a minute win 54% of games; below it, 46%.
This season, in your wins 0.62, in your losses 0.58 · 79W 75L