Playstyle
25 games
Playstyle radar
25 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.6 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
8.0 vs 9.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Solo kills / game
3.9 vs 2.3
90 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Kills / min
0.25 vs 0.20
72 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Damage / min
948 vs 813
78 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 78 of 100, built on 26% team damage share and 974 damage a minute. Vision trails at 31, with 0.9 wards cleared a game.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
In your wins 0.8, in your losses 0.1 · 13W 12L
top laners with above-median CS a minute win 58% of games; below it, 42%.
In your wins 6.6, in your losses 6.5 · 13W 12L
top laners with above-median turret plates a game win 74% of games; below it, 27%.
In your wins 10.8, in your losses 5.5 · 13W 12L