Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season111 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
651 vs 967 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.9 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.84 vs 0.97 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 67 of 100, built on 0.18 deaths a minute and 9% time spent dead. Objectives trails at 17, with 555 objective damage a minute.
Among junglers
Master+ junglers with above-median objective damage a minute win 82% of games; below it, 22%.
This season, in your wins 946, in your losses 380 · 53W 46L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 2.8, in your losses 1.0 · 61W 50L
Master+ junglers with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 0.93, in your losses 1.03 · 61W 50L