Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
20 gamesDamageStart here
Damage / min
701 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.16 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS at 10 min
66.7 vs 69.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Objective damage / min
566 vs 394
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Epic monsters / game
1.1 vs 0.7
76 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
CS / min
8.1 vs 7.1
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 61 of 100, built on 1.3 epic monsters a game and 355 objective damage a minute. Damage trails at 33, with 15% team damage share.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.