Playstyle radar
50 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
50 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.5 vs 4.4 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.0 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Damage / min
994 vs 720
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
CS / min
8.3 vs 7.1
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 70% of games, the other half 34%.
Gold / min
523 vs 468
92 of 100 against junglers, and it matters: the better half of Master+ junglers wins 74% of games, the other half 30%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 73 of 100, built on 978 damage a minute and 24% team damage share. Vision trails at 26, with 0.1 control wards a game.
Among junglers
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
In your wins 8%, in your losses 14% · 25W 25L
Master+ junglers with above-median turret plates a game win 79% of games; below it, 28%.
In your wins 10.0, in your losses 3.9 · 25W 25L
Master+ junglers with above-median control wards a game win 55% of games; below it, 50%.
In your wins 0.1, in your losses 0.0 · 25W 25L