Playstyle
13 games
Playstyle radar
13 gamesCompared with supports of all ranks, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 76 of 100, built on 696 damage a minute and 17% team damage share. Vision trails at 27, with 1.5 control wards a game.
Among supports
What to work on
13 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Poppy supports with fewer deaths a minute than the median win 70% of games; with more, 33%.
Survivability
Time spent dead
13% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Poppy supports with less time spent dead than the median win 68% of games; with more, 35%.
Vision
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Utility
Healing, shielding, lockdown and saves for allies
Control wards / game
1.7 vs 6.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Poppy supports with above-median control wards a game win 55% of games; below it, 49%.
Not a priority
Strengths
Objective damage / min
303 vs 96
100 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 74% of games, the other half 29%.
Kills / min
0.22 vs 0.11
100 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 60% of games, the other half 43%.
Epic monsters / game
1.9 vs 1.2
79 of 100 against Poppy players, and it matters: the better half of Poppy supports wins 75% of games, the other half 39%.
40
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100