Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
last 60season196 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
2.2 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Damage / min
821 vs 722
71 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
First blood rate
22% vs 7%
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 60% of games, the other half 52%.
CS at 10 min
4.1 vs 2.9
77 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 64 of 100, built on 835 damage a minute and 22% team damage share. Vision trails at 23, with 0.1 control wards a game.
Among junglers
Master+ junglers with fewer deaths a minute than the median win 77% of games; with more, 27%.
This season, in your wins 0.20, in your losses 0.33 · 105W 91L
Master+ junglers with less time spent dead than the median win 74% of games; with more, 31%.
This season, in your wins 10%, in your losses 16% · 105W 91L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 2.0, in your losses 1.0 · 105W 91L