Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
3.3 vs 4.9 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.14 vs 0.17 typical
Convert the leads you build into kills on the map instead of resetting on them.
Survivability
Time spent dead
8% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Objective damage / min
1098 vs 947
70 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 79% of games, the other half 22%.
Epic monsters / game
3.5 vs 3.0
70 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 82% of games, the other half 30%.
Solo kills / game
0.8 vs 0.5
74 of 100 against Sejuani players, and it matters: the better half of Sejuani junglers wins 54% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 64 of 100, built on 3.0 epic monsters a game and 826 objective damage a minute. Damage trails at 24, with 15% team damage share.
Among junglers
Sejuani junglers with above-median turret plates a game win 81% of games; below it, 26%.
Sejuani junglers with above-median kills a minute win 62% of games; below it, 40%.
Sejuani junglers with less time spent dead than the median win 72% of games; with more, 29%.