Playstyle
19 games
Playstyle radar
19 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
4
of 100
Damage
Damage per minute and share of the duo's damage
50
of 100
Frontline
Damage soaked and mitigated for the duo
43
of 100
Utility
Healing and shielding for the duo
73
of 100
Control
Crowd control uptime and immobilizations
61
of 100
Mechanics
Skillshots landed and dodged
30
of 100
What to work on
19 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
2.4 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Mechanics
Skillshots hit / min
0.6 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Strengths
Immobilizations / game
47.7 vs 33.6
70 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Ally heal + shield / min
179 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
179 vs 51
73 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 73 of 100, built on 179 ally heal + shield a minute and 179 heals + shields a minute. Placement trails at 4, with 4.5 average placement.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.