Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.7 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Objective damage / min
186 vs 90
100 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Turret plates / game
8.2 vs 6.1
78 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Kills / min
0.27 vs 0.07
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 88 of 100, built on 887 damage a minute and 21% team damage share. Vision trails at 14, with 0.1 control wards a game.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.21, in your losses 0.41 · 11W 11L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 10%, in your losses 18% · 11W 11L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.1, in your losses 0.5 · 11W 11L