Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
2.0 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
2.0 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.16 vs 0.20
74 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Damage / min
874 vs 703
82 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Solo kills / game
2.6 vs 1.3
90 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 58 of 100, built on 0.19 deaths a minute and 10% time spent dead. Objectives trails at 30, with 2.8 turret plates a game.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.