Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
87
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season113 games
What to work on
60 gamesVisionStart here
Control wards / game
0.1 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
15% vs 21% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Gold / min
543 vs 473
100 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 70% of games, the other half 31%.
CS / min
9.5 vs 8.4
94 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 62% of games, the other half 39%.
Objective damage / min
842 vs 638
87 of 100 against Master+ Tryndamere players, and it matters: the better half of Tryndamere top laners wins 73% of games, the other half 28%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 91 of 100, built on 519 gold a minute and 9.0 CS a minute. Survivability trails at 50, with 11% time spent dead.
Among top laners
Tryndamere top laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.1, in your losses 0.2 · 64W 49L
Tryndamere top laners with above-median first blood rate win 57% of games; below it, 49%.
This season, in your wins 15%, in your losses 20% · 59W 41L