Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond mid laners, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 75 of 100, built on 1124 damage a minute and 27% team damage share. Vision trails at 29, with 0.0 control wards a game.
Among mid laners
What to work on
16 gamesVisionStart here
Wards cleared / game
0.6 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Diamond mid laners with above-median control wards a game win 51% of games; below it, 45%.
Farming
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
CS / min
6.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Not a priority
Strengths
Kills / min
0.40 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Damage / min
1185 vs 860
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
Solo kills / game
4.0 vs 2.0
95 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
45
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100