Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
13 gamesDamageStart here
Damage / min
236 vs 351 typical
Poke between cooldowns and add autos when it is safe.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Ally saves / game
7.46 vs 1.00
100 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Vision score / min
2.95 vs 2.65
72 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Ally heal + shield / min
515 vs 162
98 of 100 against supports, and it matters: the better half of Diamond supports wins 50% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 65 of 100, built on 515 ally heal + shield a minute and 515 heals + shields a minute. Damage trails at 18, with 6% team damage share.
Among supports
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.