Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
47
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
23
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
15 gamesObjectivesStart here
Objective damage / min
52 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.0 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
237 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Deaths / min
0.18 vs 0.22
71 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Ally saves / game
6.17 vs 0.83
97 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Control wards / game
7.4 vs 4.8
74 of 100 against supports, and it matters: the better half of Emerald supports wins 53% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 65 of 100, built on 0.19 deaths a minute and 9% time spent dead. Damage trails at 19, with 346 damage a minute.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.