Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
last 60season177 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
5.9 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
247 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.56 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.32 vs 0.25
74 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 63 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 22, with 0.82 vision score a minute.
Among mid laners
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 9.7, in your losses 4.0 · 100W 77L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 452, in your losses 210 · 100W 77L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.91, in your losses 0.95 · 100W 77L