Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.6 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Objectives
Objective damage / min
369 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Gold / min
469 vs 415
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Kills / min
0.29 vs 0.20
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Solo kills / game
4.1 vs 2.6
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 67 of 100, built on 57.4 CS at 10 min and 477 gold a minute. Objectives trails at 33, with 0.6 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.