Playstyle
28 games
Playstyle radar
28 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
28 gamesDamageStart here
Damage / min
754 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.75 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
477 vs 417
97 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Turret plates / game
13.7 vs 9.9
94 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Kills / min
0.27 vs 0.20
85 of 100 against top laners, and it matters: the better half of Master+ top laners wins 66% of games, the other half 39%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 64 of 100, built on 8% time spent dead and 0.19 deaths a minute. Objectives trails at 38, with 1.0 epic monsters a game.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
In your wins 908, in your losses 530 · 17W 11L
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
In your wins 1.42, in your losses 1.70 · 17W 11L