Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
last 60season294 games
What to work on
60 gamesVisionStart here
Control wards / game
0.2 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
736 vs 473
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 81% of games, the other half 23%.
Turret plates / game
13.0 vs 9.3
100 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 83% of games, the other half 26%.
Kills / min
0.35 vs 0.27
81 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 68 of 100, built on 662 objective damage a minute and 12.2 turret plates a game. Vision trails at 34, with 0.5 control wards a game.
Among bot laners
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.
This season, in your wins 0.5, in your losses 0.3 · 165W 129L