Playstyle
24 games
Playstyle radar
24 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
24 gamesVisionStart here
Vision score / min
0.69 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
3.1 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
2.5 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Deaths / min
0.16 vs 0.20
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Time spent dead
8% vs 10%
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
CS at 10 min
4.4 vs 2.8
84 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 61 of 100, built on 0.20 deaths a minute and 9% time spent dead. Vision trails at 23, with 3.0 wards cleared a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.25, in your losses 0.98 · 12W 12L
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 6.8, in your losses 1.4 · 12W 12L
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.
In your wins 2.8, in your losses 1.3 · 12W 12L