Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
11 gamesVisionStart here
Wards cleared / game
0.8 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.39 vs 0.18
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Gold / min
554 vs 404
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Objective damage / min
766 vs 384
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 83 of 100, built on 29% team damage share and 1128 damage a minute. Vision trails at 29, with 0.0 control wards a game.
Among top laners
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.