Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
2
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.1 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Solo kills / game
2.6 vs 1.4
79 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 44%.
First blood rate
20% vs 6%
90 of 100 against junglers, and it matters: the better half of Gold junglers wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 52 of 100, built on 872 objective damage a minute and 2.9 epic monsters a game. Survivability trails at 1, with 17% time spent dead.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.