Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season236 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
60 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Control wards / game
3.7 vs 5.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 46 of 100, built on 13% team damage share and 460 damage a minute. Objectives trails at 27, with 0.8 epic monsters a game.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.4, in your losses 0.5 · 137W 99L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 142, in your losses 73 · 110W 83L
Master+ supports with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 3.4, in your losses 3.0 · 137W 99L