Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
82
of 100
Damage
Damage per minute and share of the duo's damage
61
of 100
Frontline
Damage soaked and mitigated for the duo
61
of 100
Utility
Healing and shielding for the duo
58
of 100
Control
Crowd control uptime and immobilizations
41
of 100
Mechanics
Skillshots landed and dodged
67
of 100
last 60season151 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Damage
Team damage share
10% vs 11% typical
Add your damage to every trade your partner takes.
Strengths
Damage / min
1942 vs 1552
75 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage mitigated / min
3759 vs 2642
74 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Top-2 rate
58% vs 33%
87 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 82 of 100, built on 58% top-2 rate and 2.8 average placement. Control trails at 41, with 1.8 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.3, in your losses 1.8 · 86W 65L
Arena players with above-median team damage share win 41% of games; below it, 26%.
This season, in your wins 11%, in your losses 9% · 86W 65L