Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
67
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
52 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.28 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
9.3 vs 6.1
93 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Deaths / min
0.16 vs 0.22
83 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Ally saves / game
5.00 vs 1.00
86 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 67 of 100, built on 0.18 deaths a minute and 8% time spent dead. Objectives trails at 41, with 1.5 epic monsters a game.
Among supports
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.