Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
17
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kill participation
60% vs 55%
80 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
First blood rate
11% vs 4%
74 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 55 of 100, built on 651 damage a minute and 17% team damage share. Survivability trails at 25, with 13% time spent dead.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 10%, in your losses 14% · 53W 69L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.21, in your losses 0.31 · 53W 72L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.9, in your losses 0.7 · 53W 72L