Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
60 gamesFarmingStart here
CS / min
5.2 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
571 vs 803 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
192 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
First blood rate
24% vs 11%
83 of 100 against top laners, and it matters: the better half of Diamond top laners wins 54% of games, the other half 47%.
Kill participation
46% vs 35%
100 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 57 of 100, built on 0.21 deaths a minute and 11% time spent dead. Farming trails at 24, with 5.3 CS a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
This season, in your wins 5.4, in your losses 5.0 · 39W 50L
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
This season, in your wins 700, in your losses 641 · 39W 50L
Diamond top laners with above-median objective damage a minute win 70% of games; below it, 26%.
This season, in your wins 313, in your losses 129 · 39W 50L