Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.27 vs 0.19
71 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
451 vs 413
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Damage / min
911 vs 802
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 68 of 100, built on 970 damage a minute and 23% team damage share. Objectives trails at 27, with 0.5 epic monsters a game.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.