Playstyle
10 games
Playstyle radar
10 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
15
of 100
Damage
Damage per minute and share of the duo's damage
32
of 100
Frontline
Damage soaked and mitigated for the duo
15
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
21
of 100
Mechanics
Skillshots landed and dodged
22
of 100
What to work on
10 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1595 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
16.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Damage
Damage / min
1296 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 35 of 100, built on 30 heals + shields a minute and 30 ally heal + shield a minute. Frontline trails at 15, with 9% damage taken share.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage a minute win 56% of games; below it, 10%.