Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season178 games
What to work on
60 gamesVisionStart here
Vision score / min
0.53 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Damage
Damage / min
741 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Time spent dead
9% vs 11%
74 of 100 against top laners, and it matters: the better half of Master+ top laners wins 67% of games, the other half 37%.
Deaths / min
0.18 vs 0.21
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 70 of 100, built on 9% time spent dead and 0.18 deaths a minute. Vision trails at 15, with 0.59 vision score a minute.
Among top laners
Master+ top laners with above-median vision score a minute win 55% of games; below it, 49%.
This season, in your wins 0.53, in your losses 0.54 · 96W 82L
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
This season, in your wins 845, in your losses 738 · 96W 82L
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
This season, in your wins 0.1, in your losses 0.0 · 96W 82L