Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
13 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.67 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Deaths / min
0.16 vs 0.22
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Kills / min
0.26 vs 0.20
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Damage / min
984 vs 803
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 56% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 71 of 100, built on 25% team damage share and 950 damage a minute. Vision trails at 43, with 1.0 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.