Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
last 60season134 games
What to work on
60 gamesVisionStart here
Vision score / min
0.73 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
787 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
638 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Kill participation
54% vs 50%
71 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 46 of 100, built on 22% team damage share and 736 damage a minute. Vision trails at 23, with 0.3 control wards a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 0.70, in your losses 0.68 · 65W 69L
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
This season, in your wins 809, in your losses 240 · 56W 59L
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
This season, in your wins 931, in your losses 655 · 65W 69L