Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
71
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
82
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
12 gamesUtilityStart here
CC seconds / min
1.1 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.04 vs 0.05 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Heals + shields / min
517 vs 343
100 of 100 against Taric players, and it matters: the better half of Taric supports wins 72% of games, the other half 33%.
Ally heal + shield / min
517 vs 343
100 of 100 against Taric players, and it matters: the better half of Taric supports wins 72% of games, the other half 33%.
Turret plates / game
11.0 vs 7.5
90 of 100 against Taric players, and it matters: the better half of Taric supports wins 83% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 89 of 100, built on 11.0 turret plates a game and 2.5 epic monsters a game. Damage trails at 4, with 6% team damage share.
Among supports
Taric supports with above-median CC seconds a minute win 57% of games; below it, 48%.
Taric supports with above-median first blood rate win 60% of games; below it, 52%.
Taric supports with above-median kills a minute win 59% of games; below it, 46%.