Playstyle
21 games
Playstyle radar
21 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
21 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Epic monsters / game
2.3 vs 1.3
100 of 100 against bot laners, and it matters: the better half of bot laners wins 76% of games, the other half 33%.
Wards cleared / game
5.3 vs 2.7
100 of 100 against bot laners, and it matters: the better half of bot laners wins 54% of games, the other half 46%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 66 of 100, built on 2.3 epic monsters a game and 491 objective damage a minute. Aggression trails at 27, with 5% first blood rate.
Among bot laners
bot laners with less time spent dead than the median win 66% of games; with more, 34%.
In your wins 10%, in your losses 14% · 10W 11L
bot laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
In your wins 0.22, in your losses 0.28 · 10W 11L
bot laners with above-median kills a minute win 68% of games; below it, 32%.
In your wins 0.23, in your losses 0.18 · 10W 11L