Playstyle
13 games
Playstyle radar
13 gamesCompared with Emerald mid laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 68 of 100, built on 4.2 wards cleared a game and 1.05 vision score a minute. Aggression trails at 23, with 0.3 solo kills a game.
Among mid laners
What to work on
13 gamesAggressionStart here
Solo kills / game
0.4 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Emerald mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Damage
Damage / min
678 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Objectives
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
Turret plates / game
4.8 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.9
80 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
CS at 10 min
80.6 vs 73.3
82 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Kill participation
48% vs 43%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
47
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100