Playstyle
21 games
Playstyle radar
21 gamesCompared with Emerald supports, blended with players on the same champions.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 66 of 100, built on 15% team damage share and 516 damage a minute. Utility trails at 42, with 0.52 ally saves a game.
Among supports
What to work on
21 gamesWin-rate evidence is not available for this queue yet, so these are ordered by the size of the gap.
AggressionStart here
Solo kills / game
0.1 vs 0.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
5% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Utility
Ally saves / game
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
0.52 vs 0.69 typical
Keep the save for the ally the enemy actually dives.
Strengths
Kill participation
65% vs 55%
76 of 100 against supports. Keep it; it is part of how the games get won.
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100