Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.6 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
241 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
768 vs 864 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
7% vs 11%
95 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 64% of games, the other half 35%.
Deaths / min
0.13 vs 0.21
93 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Epic monsters / game
1.6 vs 1.0
83 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 76% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 73 of 100, built on 2.4 control wards a game and 0.93 vision score a minute. Aggression trails at 35, with 0.5 solo kills a game.
Among mid laners
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with above-median damage a minute win 60% of games; below it, 39%.