Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
CS at 10 min
62.4 vs 64.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
0.6 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Gold / min
551 vs 489
92 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Kills / min
0.36 vs 0.27
83 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 65% of games, the other half 30%.
Damage / min
1050 vs 865
83 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, damage leads at 65 of 100, built on 30% team damage share and 1050 damage a minute. Vision trails at 45, with 0.2 control wards a game.
Among bot laners
Diamond bot laners with above-median first blood rate win 55% of games; below it, 46%.
Diamond bot laners with above-median CS at 10 min win 54% of games; below it, 42%.
Diamond bot laners with above-median solo kills a game win 54% of games; below it, 42%.