Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
74 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Time spent dead
7% vs 9%
71 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Kill participation
59% vs 54%
78 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 67 of 100, built on 7% time spent dead and 0.18 deaths a minute. Damage trails at 41, with 11% team damage share.
Among supports
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
Emerald supports with above-median first blood rate win 53% of games; below it, 49%.