Playstyle
49 games
Playstyle radar
49 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
49 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Turret plates / game
4.9 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Utility
Ally heal + shield / min
45 vs 162 typical
Peel for the carry through the whole fight instead of following the engage.
Strengths
Vision score / min
3.22 vs 2.65
91 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Kills / min
0.15 vs 0.07
89 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Damage / min
517 vs 351
76 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 76 of 100, built on 9.7 wards cleared a game and 2.86 vision score a minute. Utility trails at 23, with 0.22 ally saves a game.
Among supports
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.0, in your losses 0.7 · 25W 24L
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 7.5, in your losses 3.4 · 25W 24L
Diamond supports with above-median ally heal + shield a minute win 50% of games; below it, 45%.
In your wins 20, in your losses 62 · 20W 19L